Sometimes I write about the video games I play. I participate in a game club with friends and share notes here. Find more of my thoughts in real-time on Twitter.
Latest Posts
Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 5)
With Pokémon celebrating it’s 20th anniversary this year, and the digital releases of Pokémon Red/Blue/Yellow, I decided to revisit the games that started a global phenomenon. Each step of the way, I took careful notes on what I encountered, particularly keeping an eye for brilliant or interesting game design choices. I wanted to better know …
Continue reading “Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 5)”
Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 4)
With Pokémon celebrating it’s 20th anniversary this year, and the digital releases of Pokémon Red/Blue/Yellow, I decided to revisit the games that started a global phenomenon. Each step of the way, I took careful notes on what I encountered, particularly keeping an eye for brilliant or interesting game design choices. I wanted to better know …
Continue reading “Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 4)”
Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 3)
With Pokémon celebrating it’s 20th anniversary this year, and the digital releases of Pokémon Red/Blue/Yellow, I decided to revisit the games that started a global phenomenon. Each step of the way, I took careful notes on what I encountered, particularly keeping an eye for brilliant or interesting game design choices. I wanted to better know …
Continue reading “Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 3)”
All Posts
- Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 5)
- Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 4)
- Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 3)
- Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 2)
- Revisiting Kanto: A Closer Look at the Origins of POKEMON (Part 1)
- MOTHER 3 And Setting Tone
- Opinion: Is SKYWARD SWORD Better as a METROID Game?
- FINAL FANTASY IX’s Brilliant Opening
- Five Things I Learned from EARTHBOUND
- The Point of Plot in POKEMON X & Y
- Confusion and Frustration in ZONE OF THE ENDERS
- Talking About Games with Skye Day and Matty B on THE TOASTY PODCAST
- Tension in ZOMBIU
- Escapism, Tourism, and Shared Experiences in Video Games
- ‘Anime-Style’ Pacing in GRAVITY RUSH
- Choice in DISHONORED
- Simple Thoughts About SONIC GENERATIONS, MICKEY, SCRIBBLENAUTS, and NINTENDO LAND
- Being The Batman in BATMAN: ARKHAM CITY
- Myths, Aloy, and HORIZON: ZERO DAWN
- The Emotion in JOURNEY
- Praising the Aesthetic of PAPER MARIO: STICKER STAR
- The Ambition of ASSASSIN'S CREED 3
- Slow Iteration in POKÉMON WHITE 2
- The Disparity of RHYTHM THIEF
- Notes from playing CUPHEAD
- KINGDOM HEARTS III, Virtual Friends, & Growing UP
- Good & Bad Credit Presentations in Games
- The Clutter of GUNGNIR
- The Blandness of KINGDOMS OF AMALUR: RECKONING
- Christianity & Culture
- Immersion in CHILD OF EDEN
- LUNAR & Games as Interactive Stories
- HOLLOW KNIGHT & A Case of Conflicting Economies
- A Love Letter to METROID PRIME
- HALO & Chiasmus in Games
- The Adrenaline of BORDERLANDS 2
- The Experimentation of THE LAST STORY
- The Fan Service of THEATRHYTHM: FINAL FANTASY
- The Personality of RAYMAN: ORGINS